EXP-019gameLive
Pocket.
A downhill surf runner with one input: you're dropping down the face of a wave that never ends. Hold to pump through the troughs and build speed, release at a crest to jump, hold in the air to dive back to the water. The whitewater behind you never stops. Distance is the score; your best run plants a coral flag you'll keep meeting again.
Hold to pump · Release to jump
Stay ahead of the whitewater.
Pocket.
Hold to drop in
Hold anywhere (or the space bar) to pump through the troughs and build speed. Release at a crest to jump. Rocks slow you down; the wash does not wait.
Bench notes
- The feel
- Borrowed from the best downhill ski games: the mountain is a wave face that descends forever, speed is earned by pressing into the troughs at the right moment, and every release is a jump. The hills are procedural, so no two runs read the same, and the difficulty is the water itself: rocks thicken and the wash gets hungrier the further you get.
- The sound
- Synthesized, like everything in the Lab that makes noise: a low ocean bed, a carve hiss that follows your speed, near-silence in the air, and a thud you will come to know well. No recordings.
- The score
- Meters, plus style: clean air pays in distance. Your best run is stored on your device only and planted as a flag on the wave, so every new run is a race against the ghost of the last good one.